Glut and OpenGL

At the beginning of the semester I’ve been witnessed a rum problem taking Computer Graphics cource in FIT.

Although the theoretical part of the subject was covering the basics of computer graphics, and the main algorithms how to create simple geometrical shapes, the worst part was the implementation: in Pascal. It was quiet hard, especially when we’ve passed it at the first course, and used this language like “pseudocode”, or solving some simple routine examples.

At the very beginning the teacher was insisting on using only Pascal. But after few weeks, she finally gave up with this idea. This was a small victory for the group, but we didn’t realize what problems we’ll have later on…

Since the lab environment had (and i think still has) some kind of problems with IDE upgrades, we couldn’t do any practical lessons. The main problem was with the suitable language, because half of the group was using Java for simple 2D/3D graphics, and the other part - C with OpenGL and Glut libraries.

Only the time of assignment submittion had shown the results of these arguments and spent time for concretizing the working environment; only two persons have submitted the assignments (even though it was as simple as it can possibly be!): one wrote everything in Java, another one (me) - in C.

What’s the reason of writting this? Tomorrow we are going to have Computer Graphics exam, and I honestly don’t know how many of the guys will pass…

Well, good luck BCs 2! ;)

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